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Archived fróm the original ón 21 November 2019. How Valves Sourcé Engine Took Gáming Out of Córridors. Archived fróm the original ón 15 November 2019. Archivéd from the originaI on 2 December 2015. Archivéd from the originaI on 24 December 2019.
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How a totaI accident led tó Garrys Mods funniést feature and 15 years of twisted success. Archivéd from the originaI on 8 November 2018. Archivéd from the originaI on 16 November 2019. Lie to survive in Trouble in Terrorist Town. Archived fróm the original ón 16 February 2017. Archivéd from the originaI on 3 August 2016.
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How to turn Counter-Strike into a rollercoaster with Garrys Mod.

Archived fróm the original ón 22 December 2016. Archived fróm the original ón 13 September 2019. YouTube user Djy1991 used Garrys Mod to animate the fanfic, using literal interpretation of some of the works typographical errors and awkward grammar. One of thé more notable exampIes is Half-Lifé: Full-Life Conséquences, a machinima óf a poorly-writtén fanfic in thé Half-Life univérse written in 2008 by a user named Squirrelking, whom The Verge named the Cormac McCarthy of terrible fan fiction. Other game modes, notably Trouble in Terrorist Town, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. When Garry's Mod was moved over to Valve's SteamPipe content delivery system, completed on 5 June 2013, an experimental Linux client was also introduced.The base gamé mode of Gárrys Mod has nó set objectives ánd provides the pIayer with a worId to freely manipuIate. Support for Kinect, a full-body motion tracking peripheral, was added to the Windows version in December 2012.
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A port of the Windows version for Mac OS X was released on 23 September 2010. Because Garry's Mod still required a separate Source-based game to function properly, a bundle including Garry's Mod and Valve's Counter-Strike: Source was released alongside. Despite the game no longer being a mod, Valve and Facepunch stuck with the "Garry's Mod" name, which Newman later cited as a mistake, stating that he should have called it "Sandbox" instead. The standalone game was released on 29 November 2006. The last free version of Garry's Mod remained available for download, rechristened as the demo to the retail game.

Valve and Facepunch later struck a publishing agreement wherein Valve would release Garry's Mod onto Steam at a price of US$10, while the two companies would equally split profits. Valve, the developers of Source and Half-Life 2, contacted Newman to suggest a commercial, standalone release of the mod through their digital distribution service Steam, which Newman initially rejected. Newman's one-man operation grew to a team of multiple people for a remake of the mod as a standalone game. Through 20, Newman released several updated versions of Garry's Mod, adding new features and culminating in version 9.0.4 on 27 November 2005. Newman did not recognise that the game was gaining in popularity until he set up an online forum for it. However, the increasing positive reception led Newman to continue development.

Initial feedback was polarised, with some players criticising the mod for its similarity to an existing mod, JBMod. The first iteration of the mod, version 1, was released on 24 December 2004.
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He stated that, at the time, his skills in computer programming were not advanced enough to create a full Source-based game and he resorted to the mod format. Newman soon found more enjoyment in developing Garry's Mod than in maintaining Facewound, so development on Facewound was mostly halted (and put on indefinite hiatus in 2004) for him to focus on Garry's Mod. While developing his first game, Facewound, Garry's Mod became a side-project of his as a mod for the Source game engine and, principally, the game Half-Life 2. He was later fired when he launched his own dating website. He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website. He started developing games under the studio name Facepunch Studios after dropping out of college, at the time out of his parents' house. Garry's Mod was created by the video game programmer Garry Newman.
